PlayCanvas developer demonstrates integrating Gaussian Splatting scans into a playable browser FPS by solving core challenges: voxelizing splats into collision meshes, baking ambient lighting, generating pathfinding navmeshes, and orchestrating 8 personality-driven NPCs. All code is open-source and runs entirely in-browser with Streamed LOD for mobile efficiency.
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Show HN: Turning a Gaussian Splat into a videogame
PlayCanvas demonstrates converting 3D Gaussian Splatting scans into a fully playable browser FPS with voxelized collision meshes, baked lighting, NPC pathfinding, and 8 personality-driven agents—all open-source and mobile-optimized.
Sunday, April 26, 2026 12:00 PM UTC2 MIN READSOURCE: Hacker NewsBY sys://pipeline
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