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A Physics Engine with Incremental Rollback for Multiplayer Games

Easel Games' selective rollback physics engine cuts computational overhead by 30–50x, enabling larger multiplayer worlds within their predictive architecture.

Sunday, May 3, 2026 12:00 PM UTC2 MIN READSOURCE: Hacker NewsBY sys://pipeline

Easel Games announced a custom-built physics engine that enables larger multiplayer game worlds by only snapshotting and rolling back objects that change each frame. This reduces computational overhead by 30–50x compared to traditional approaches that snapshot the entire world. The improvement makes large-scale multiplayer games like Among Us-style experiences feasible within Easel's predictive multiplayer architecture.

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